Think And Build

Think And Build

Think And Build is a blog about mobile and videogame development, mainly focused on iOS and Unreal Engine.

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Unreal Engine

Unreal Engine: Custom EQS Generators

Posted on June 3rd, 2019.

EQS in UE4 comes with a good set of generators of query items but there might be cases where you prefer to create generators tailored on your needs. I decided to write my own generator because I had to write a query to find the best position around the querier but not too close to it. I knew that I could just add a distance tests to...

Unreal Engine

Unreal Engine: Environment Query System (EQS) in C++

Posted on May 21st, 2019.

I’m still working at the AI system for The Mirror’s End and I decided to move the entire AI core from Behavior Tree to Utility AI. Environment Query System (EQS) is very well integrated with Behavior Trees and I really didn’t want to loose the ability to run EQS from my custom AI system. Luckily enough Unreal Engine...

Unreal Engine

UE4 AI Perception System – with just a little bit of C++

Posted on May 11th, 2019.

In this article I’ll go down the rabbit hole, showing how to setup and use the AI perception system. The official documentation about this topic is good but I had to scrape other needed information from various forum threads, Unreal-Answers posts and a lot of try-fail attempts. This article will condense my experience and findings into a...