Think And Build

Think And Build

Think And Build is a blog about mobile and videogame development, mainly focused on iOS and Unreal Engine.


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Unreal Engine

UE4 AI Perception System – with just a little bit of C++

Posted on May 11th, 2019.

In this article I’ll go down the rabbit hole, showing how to setup and use the AI perception system. The official documentation about this topic is good but I had to scrape other needed information from various forum threads, Unreal-Answers posts and a lot of try-fail attempts. This article will condense my experience and findings into a...