Think And Build

Think And Build

Think And Build is a blog about mobile and videogame development, mainly focused on iOS and Unreal Engine.

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Animating UITableView cells

Posted on September 25th, 2013.

In this quick tutorial I’d like to show you how to add a simple but interesting effect to your UITableView using with just a few lines of code. I love Core Animation and I think it is a fantastic instrument that allows us to easily achieve some interesting effects with almost no effort. So, in this experiment we are going to...


Cocos2d Introduction and resources

Posted on May 6th, 2013.

Creating VideoGames has always been one of my biggest dreams. I was born in 1981 and I’ve had the privilege to play classic 2D games on pieces of computer history such as the Commodore 64 and the Amiga (500, 500+, 600, 1200 and the terrible CD version). Guys, back then I used to have black curly hair… I used to have hair! Well…...


Calendar Events and Permissions in iOS 6

Posted on November 4th, 2012.

Prior to iOS 6, accessing the calendar didn’t require any permission. We just had to create an event store and then we were able to add events through it. With iOS6 the story is slightly different: to create a new event we ask the user for the permission to access his calendar. Thanks to the new function...


Opening the Main Window from the Dockbar Menu Icon

Posted on October 8th, 2012.

In this simple tip I will show you how to open the main window of your application using the Dockbar icon. Your users probably expect the main window of your application to become visible through a click over its Dockbar icon, but, unless you’ve managed this behavior, when they click the icon nothing happens. Since we don’t...